1342, x86
Everything had used up 1.8 GB of RAM
don't know that i've ever run into that type of memory usage before
only started using Thumbnails, & not that often at that, & i set up
a separate -instance for that
don't know if it's a simply "OOM" issue (as in you're pushing things
& ought to use x64 instead), or if there's some other issue about
i set a directory to scan
not that big at that
only 7880 objects
XL thumbs
& i was simply paging down through them
oddly, even though i've "crashed", i might not have actually "crashed"
(not sure, yet)
once the dialog came up i /thought/ that's it
but in fact i can still do stuff, like get a count of files,
the only thing is that it is no longer rendering thumbs
heh, OK, so i did actually crash
closing the crash dialog & there she went
.
.
(I've not seen 1343 yet.)
1342 Crash - OOM
1342 Crash - OOM
Last edited by void on Mon Jul 03, 2023 6:36 am, edited 1 time in total.
Reason: removed dump
Reason: removed dump
Re: 1342 Crash - OOM
What did you expect where this amount of data should be stored ?
For testing I scrolled thru a medium thumbnail view of about 7000 jpg pictures without any problems or crashes.
Of course thre must be enough RAM available for such an operation.
I my test case Everything used about 4 GB memory.
In praxis I would never use such a view as I can't make anything usefull with 7000 thumbnails.
______________________________________________________
Windows 11 Home x64 Version 22H2 (OS Build 22621.1555)
Everything 1.5.0.1343a (x64)
Everything Toolbar 1.0.5.0
For testing I scrolled thru a medium thumbnail view of about 7000 jpg pictures without any problems or crashes.
Of course thre must be enough RAM available for such an operation.
I my test case Everything used about 4 GB memory.
In praxis I would never use such a view as I can't make anything usefull with 7000 thumbnails.
______________________________________________________
Windows 11 Home x64 Version 22H2 (OS Build 22621.1555)
Everything 1.5.0.1343a (x64)
Everything Toolbar 1.0.5.0
Re: 1342 Crash - OOM
This is a common issue with x86 and showing a large number of thumbnails.
The x86 version can only allocate 2 GB of RAM.
Once exceeded, you will see this crash/OOM dialog.
Each thumbnail uses 262KB of RAM.
Periodically close the Everything search window to free up memory allocated for thumbnails.
Limiting the number of cached thumbnails is on my TODO list.
I recommend the x64 version for viewing a large number of thumbnails.
The x86 version can only allocate 2 GB of RAM.
Once exceeded, you will see this crash/OOM dialog.
Each thumbnail uses 262KB of RAM.
Periodically close the Everything search window to free up memory allocated for thumbnails.
Limiting the number of cached thumbnails is on my TODO list.
I recommend the x64 version for viewing a large number of thumbnails.
Re: 1342 Crash - OOM
Just for reference, only cause I tried...
So IrfanView (x86) at up 2.8 GB of RAM, then settled back down to 1.4 GB, then finally dropped to 45 MB - once I closed the thumbnail window.
IrfanView did not crash, but it also did not fully load all the thumbs.
.
So IrfanView (x86) at up 2.8 GB of RAM, then settled back down to 1.4 GB, then finally dropped to 45 MB - once I closed the thumbnail window.
IrfanView did not crash, but it also did not fully load all the thumbs.
.
Re: 1342 Crash - OOM
> What did you expect where this amount of data should be stored ?
I didn't expect anything.
Had no clue.
Only telling what happened.
> why reports are made about possible bugs where the latest version of Everything is NOT used
Can't report what you don't have.
And I didn't have. So...
I didn't expect anything.
Had no clue.
Only telling what happened.
> why reports are made about possible bugs where the latest version of Everything is NOT used
Can't report what you don't have.
And I didn't have. So...
Re: 1342 Crash - OOM
That is not correct.IrfanView did not crash, but it also did not fully load all the thumbs.
IV will (or so far has) loaded all the thumbs thrown at it.
(What happens is that it loads a certain number, "initially", if you will, then as you scroll down further, it loads more...
What was happening is that when I saw not loaded thumbs, I thought 'it did not fully load all' - but that was because I had held the left-mouse [clicked] on the scrollbar, & while still clicked, thumbs [temporarily] stopped loading. Release the click, & thumbs again loaded, fully.)